Monday, 20 November 2017

Week 7

This week in terms of the games design itself there wasn't anything further progressed.


The reason for this is because the week as a group we presented our presentation that we made in the first couple of weeks to the group. In the presentation we covered lots of different thing from our initial sketches to our final idea. Why we chose our idea and how far we are up to.


I started my presentation by introducing myself and the project name, I then moved onto talking about my initial ideas, why I chose them and how they would benefit me and then spoke about why I decided against the idea in the end.


When I got onto my final project I explained why I chose this idea and whom the target audience was, I went with people of my age and myself, I play the game all the time and lots of people my age do as well meaning it was the perfect choice.


When It came to the Q and A I got asked a few questions on how it would relate to the real game itself, I explained that I am remaking the map but putting my own spin on it, so it will still have the same sort of fields like the big mountain, a lake, marshlands, ruins etc but I will make them myself and put them in different places, I also got asked about how people well spawn into the game and if it will be PvP like the real game.
My answers to this question was pretty simple, I said I plan on venturing into a multi spawn start so there is a chance of spawning in 5 or 6 different areas, With regards to the PvP It is something I am going to research into, if it's something that is possible with my resources I will do it, if not I will make it into a survival game where it is the same aspect of loot up and survive but you will have to kill the "zombies" before they kill you.

Here is my presentation for you to view.
https://drive.google.com/open?id=1VlRAwekiVyt6CIdUIDFnDBPd7JzsCA-E

And here is the powerpoint
Powerpoint

That is all for this week, Next week I am getting back onto the games design.

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