This week Unreal Engine was installed onto the PCs at college so I started on designing the map I will be using in my world.
I sat down with Elliott who is also in my class for most of the lesson going through the basics of Unreal engine, he shoes me how to make your world, how to raise and lower terrain and how to make water. (See below for a picture of the map face down.)
The next thing I did was the physics of the water, I have made it so that when the character goes into the water they move a lot slower and when they go under it their screen goes all blue and harder to see as if you are underneath. (Please see below for preview of this.)
Next week I plan on mapping out the terrain properly with all the hills and the lakes on the map and then see how long that takes, and go from there.
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