This week I did nothing with regards to the creating the game, instead I decided to look further into the games design how it works and play some of the game I am basing it around to get more ideas towards the game itself.
With YouTube videos I watched a few different videos on how to create things in Unreal Engine and how the programme works, I am struggling to work my way around the programme and get things to look how i want, partly because I am not very creative its hard for me to put my ideas into action on the actual engine itself and also to benefit myself in working out how i want and what i want.
When it came to playing the game, I looked at how the trees come out of the ground and look at certain collisions within the game to give me some ideas how to work around it on my map itself, I looked at building lay outs and props inside the building to give me some sort of idea how I want mine to look in my game.
Next week I am aiming to work on props around the map and work on some sort of trees to add more obstacles to fight around on the map/
Monday, 27 November 2017
Monday, 20 November 2017
Week 7
This week in terms of the games design itself there wasn't anything further progressed.
The reason for this is because the week as a group we presented our presentation that we made in the first couple of weeks to the group. In the presentation we covered lots of different thing from our initial sketches to our final idea. Why we chose our idea and how far we are up to.
I started my presentation by introducing myself and the project name, I then moved onto talking about my initial ideas, why I chose them and how they would benefit me and then spoke about why I decided against the idea in the end.
When I got onto my final project I explained why I chose this idea and whom the target audience was, I went with people of my age and myself, I play the game all the time and lots of people my age do as well meaning it was the perfect choice.
When It came to the Q and A I got asked a few questions on how it would relate to the real game itself, I explained that I am remaking the map but putting my own spin on it, so it will still have the same sort of fields like the big mountain, a lake, marshlands, ruins etc but I will make them myself and put them in different places, I also got asked about how people well spawn into the game and if it will be PvP like the real game.
My answers to this question was pretty simple, I said I plan on venturing into a multi spawn start so there is a chance of spawning in 5 or 6 different areas, With regards to the PvP It is something I am going to research into, if it's something that is possible with my resources I will do it, if not I will make it into a survival game where it is the same aspect of loot up and survive but you will have to kill the "zombies" before they kill you.
Here is my presentation for you to view.
https://drive.google.com/open?id=1VlRAwekiVyt6CIdUIDFnDBPd7JzsCA-E
And here is the powerpoint
Powerpoint
That is all for this week, Next week I am getting back onto the games design.
The reason for this is because the week as a group we presented our presentation that we made in the first couple of weeks to the group. In the presentation we covered lots of different thing from our initial sketches to our final idea. Why we chose our idea and how far we are up to.
I started my presentation by introducing myself and the project name, I then moved onto talking about my initial ideas, why I chose them and how they would benefit me and then spoke about why I decided against the idea in the end.
When I got onto my final project I explained why I chose this idea and whom the target audience was, I went with people of my age and myself, I play the game all the time and lots of people my age do as well meaning it was the perfect choice.
When It came to the Q and A I got asked a few questions on how it would relate to the real game itself, I explained that I am remaking the map but putting my own spin on it, so it will still have the same sort of fields like the big mountain, a lake, marshlands, ruins etc but I will make them myself and put them in different places, I also got asked about how people well spawn into the game and if it will be PvP like the real game.
My answers to this question was pretty simple, I said I plan on venturing into a multi spawn start so there is a chance of spawning in 5 or 6 different areas, With regards to the PvP It is something I am going to research into, if it's something that is possible with my resources I will do it, if not I will make it into a survival game where it is the same aspect of loot up and survive but you will have to kill the "zombies" before they kill you.
Here is my presentation for you to view.
https://drive.google.com/open?id=1VlRAwekiVyt6CIdUIDFnDBPd7JzsCA-E
And here is the powerpoint
Powerpoint
That is all for this week, Next week I am getting back onto the games design.
Monday, 13 November 2017
Week 6
This week I came into the lesson with lots of ideas i wanted to do which follows:
Ruins in the map.
Volcano in the map.
Houses.
Trees.
When I got back into my world I started by making the area of my ruins, i lowered the ground to make it all hilly for the ruins to engulf themselves into.
When it came to making the ruins themselves, i really didn't know where to start. I hit a brick wall when it came to fathering out how to make the ruins so I moved onto the volcano.
The volcano looks pretty good for my standards, the top of the mountain now goes inwards how a volcano would, and it has fire and smoke coming out of it.
I then tried to make it so the volcano was all textured like a rock colour but as it is all in one my ground it is really hard to do without coding it so I found a tutorial online in which I am going to attempt to follow either next week or in my own time.
The houses part of this, I created a small cabin which i could use around the map as well as a few other structures but I am still toying with the idea of the one i have created.
The Trees never happened this week unfortunately but I will be picking these up as and when i can.
Please see screenshots below of the:
Volcano.
Ruins area.
House.
Ruins in the map.
Volcano in the map.
Houses.
Trees.
When I got back into my world I started by making the area of my ruins, i lowered the ground to make it all hilly for the ruins to engulf themselves into.
When it came to making the ruins themselves, i really didn't know where to start. I hit a brick wall when it came to fathering out how to make the ruins so I moved onto the volcano.
The volcano looks pretty good for my standards, the top of the mountain now goes inwards how a volcano would, and it has fire and smoke coming out of it.
I then tried to make it so the volcano was all textured like a rock colour but as it is all in one my ground it is really hard to do without coding it so I found a tutorial online in which I am going to attempt to follow either next week or in my own time.
The houses part of this, I created a small cabin which i could use around the map as well as a few other structures but I am still toying with the idea of the one i have created.
The Trees never happened this week unfortunately but I will be picking these up as and when i can.
Please see screenshots below of the:
Volcano.
Ruins area.
House.
Monday, 6 November 2017
Week 5
This Week I didn't make too many changes to my project, I added a new marshlands to the world and a big central mountain in the middle of the map. I plan on putting rocks and trees around the mountain with a few houses around here as a little village, similar to the marshlands.
With the map and how it is there are "Squares" on each map sort of like a "chunk" my plan with this is to do something different in each on the map, so one or two chunks may be a jungle, another may be a rocky land, a village in one or two etc etc to fill in the areas.
I also will go away throughout this week and look at videos on how to texture mountain and make things look a little more crisp. I have downloaded the unreal engine at home so I can play around with this and learn other little things.
That is all for this week.
With the map and how it is there are "Squares" on each map sort of like a "chunk" my plan with this is to do something different in each on the map, so one or two chunks may be a jungle, another may be a rocky land, a village in one or two etc etc to fill in the areas.
I also will go away throughout this week and look at videos on how to texture mountain and make things look a little more crisp. I have downloaded the unreal engine at home so I can play around with this and learn other little things.
That is all for this week.
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