Monday, 29 January 2018

Week 17

This week I was very stuck for ideas if im being completely honest, So I just decided to make like a little "tree" box which could be good for running around and trying to confuse opponents. You can see what I have done here.
as you can see it is a little random but it fits in with the theme of everything and breaks up the map itself.

Monday, 22 January 2018

Week 16

This week I moved on to the ruins area, I really struggled to make it how I like but I just couldn't work out a way to make it work.

The materials I used for this area was a dead tree that came in the tree pack last week with the Pines, some rocks, the walls and the broken down buildings. Below is the image of the dead tree I used.



In the next image you will see how I made the ruins, as you can see from the image you will be able to see what i mean when I said I wasn't too sure how to make the ruins themselves, I decided to add some dead trees around the area to show that it was old and run down, then I added in the rocky areas to add some sort of "cover" and something to manoeuvre around, I then added in the broken down structures to add more of a "ruiny" feel to the place.

Monday, 15 January 2018

Week 15

This week i looked at the upper area of the Marshlands lake, as you saw last week I added in the huts at the bottom end.

I decided to go for a nice "forestry" look, so I found some trees on the Unreal Marketplace and found some really nice tall Pine trees.

I decided to add a few in to start with round the lake but decided they look really good and made a bigger forestry area for these around the top of the marshlands.

This is the tree I chose to use in the forest around the upper marshlands that extends to the sea and the ruins area.


Monday, 8 January 2018

Week 14

This week I added the huts I downloaded the other week into the "marshlands" to add a little something to the area, I also had to work out how to make it so you could walk into the actual hut itself as although there was a door there was an invisible barrier blocking this but i figured out how to change this by changing the collision field "Can Character Step Up On" to equal yes.

And below you can see the character inside the huts themselves.

And finally here are some of the huts around the marshlands.

Monday, 1 January 2018

Week 13

This week was New Years, so again I spent my time with family and friends over Christmas and looking forward to the New Year.